Klondike is the solitaire most people picture when they hear the word: seven tableau columns, a stock pile, four foundations from Ace to King. About one in five deals is unwinnable from the moment the cards are dealt. This version runs a solver in your browser that tells you whether your current position has a winning path, so you stop wasting time on impossible games. Draw 1 or Draw 3, unlimited undo, install-as-app for offline play. Free, no sign-up.
Click Play Klondike and you're playing. Drag cards with the mouse on a computer or tap on a phone. Unlimited undo means you can experiment without losing progress.
Both modes use the same deals and the same ~82% theoretical winnability. The difference is access to the stock pile.
| Aspect | Draw 1 | Draw 3 |
|---|---|---|
| Stock draw | One card at a time | Three; only the top is playable |
| Theoretical win rate | ~82% | ~82% (same deals) |
| Practical win rate (skilled) | ~40% | ~10–15% |
| Recommended for | Beginners, casual play | The traditional challenge |
The win-rate gap comes from access. In Draw 3, useful cards land in the middle of a triplet and stay buried until you cycle the stock again. The deal itself is no harder; just harder to reach. Pick the mode in the new-game menu — both run on the same browser-side solver.
A face-down card is information you don't have. Flipping it is almost always more valuable than sending a card to the foundation. The exception: very early Aces and 2s, which serve no useful tableau role anyway.
Aces and 2s have no productive part to play in the tableau. They block the cards above them and they can't extend a sequence. Send them up the moment they're exposed.
Empty tableau columns are valuable, but only if you can actually place a King in them. Emptying a column with no King available — and no face-down stack above one in another column — is wasted leverage.
A 4 sent to the foundation can no longer cover a 5. A 5 sent up can no longer cover a 6. Cards in the middle ranks (4 through 9) are often more useful in the tableau than on the foundation. A common rule from competitive Klondike play: keep each foundation no more than two ranks behind the lowest active card of the opposite color.
If the tableau seems stuck, draw a few stock cards before making a desperation move. A card you haven't seen yet may be the move that opens the position. This matters most in Draw 3, where useful cards spend most of their time invisible.
If you're about to make a move that feels risky, click the solver icon first. If the position is still green after the move, you're fine. If it turns red, you've just closed the only winning path — use Undo to back out and try a different line.
About one in five Klondike deals is unwinnable no matter how well you play. Without a solver, you can spend ten minutes on a doomed game without knowing. Our solver runs entirely in your browser as a Web Worker — your moves never leave your device — and tells you in real time whether a winning path still exists.
Klondike's winnability has been a research question since the 1990s, and the literature is messier than most casual sources suggest. Here are the numbers that hold up to scrutiny.
The most-cited result is from Yan, Diaconis, Rusmevichientong and Van Roy (2005), who used a Markov-chain Monte Carlo approach and concluded that approximately 82% of Klondike deals are solvable with perfect play. That figure applies to the deals themselves and is the same in Draw 1 and Draw 3 — the deck is the same; only access changes.
What players actually achieve is much lower. Reasonable estimates from large-scale casual play data:
The Draw 3 gap is access, not difficulty: the same deals are theoretically winnable, but the stock-pile constraint makes it harder to reach the moves you need.
Some sources confidently report figures like "21% of Draw 1 games are unwinnable, 70% of Draw 3 games are unwinnable." Those numbers are not from primary research; they appear to conflate theoretical winnability with practical win rates. The right framing is two separate facts: ~82% of deals are theoretically solvable in either mode, and skilled players win about half the deals their mode allows them to.
Klondike sits at the centre of a wide family of solitaire games. The siblings worth knowing:
Yes. Klondike on TrySolitaire is free, with no download or sign-up. The game runs in your browser and can be installed as an app on any device, after which it works without an internet connection.
Both modes use the same deals and the same theoretical winnability (~82% per Yan et al., 2005). Draw 1 flips one card at a time from the stock; Draw 3 flips three but only the top is playable. Practical win rates are about 40% in Draw 1 and 10–15% in Draw 3 because Draw 3 buries useful cards mid-triplet.
The solver runs as a Web Worker entirely in your browser — your moves never leave your device. It explores the tree of legal moves from your current position and tells you in real time whether a winning path still exists. A typical check finishes in a few seconds.
Yes. Choose "Deal Winnable" in the new-game menu and the solver picks a seed with a verified solution before any cards are dealt. Available in both Draw 1 and Draw 3.
Wes Cherry, then a Microsoft intern, wrote the Windows version of Solitaire in the summer of 1988. Susan Kare designed the card faces. Microsoft bundled the game with Windows 3.0 in 1990, and a version of it has shipped with every Microsoft Windows release since.
Free, in your browser, no sign-up. Pick Draw 1 if you're learning, Draw 3 if you want the classic challenge.
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