Double Klondike Solitaire — Free Online, Two Decks

Double Klondike is Klondike played with two decks. Same move rules; bigger table. Nine tableau columns, eight foundations, and a 59-card stock replace Klondike's seven, four, and 24. Games run 15 to 30 minutes and the layout has room for sequences ten or more cards long. Draw 1 or Draw 3, unlimited undo, install-as-app for offline play. Free in your browser, no sign-up.

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Double Klondike starting layout: face-down stock at top-left next to eight empty foundation slots, with nine tableau columns below holding 1 to 9 cards each, only the top card of each column face-up
Double Klondike's starting layout. Stock at top-left, eight foundations (two per suit) across the top, and nine tableau columns dealt 1, 2, 3 … 9 cards with only the top card of each face-up.

Quick Start: Play in 30 Seconds

  1. Goal: Move all 104 cards to the eight foundations, building each suit from Ace to King. Two foundations per suit means each suit gets completed twice.
  2. Tableau moves: Build columns down by alternating colors. A black 9 goes on a red 10. Multi-card moves are allowed when the sequence is already valid.
  3. Empty columns: Only Kings (or valid King-led sequences) can fill them.
  4. Stock: Click the deck (top-left) to flip cards to the waste. Cycle as many times as you need — there's no redeal limit.
  5. Foundations: Move Aces up immediately. Build each foundation by suit, Ace to King. Either Ace of spades can start either spades foundation.

Click Play Double Klondike and you're playing. Drag cards with the mouse on a computer or tap on a phone. Unlimited undo means you can experiment without losing progress.

Double Klondike vs Klondike: Side by Side

If you've played Klondike, you already know Double Klondike's rules. The differences are all structural.

AspectKlondikeDouble Klondike
DecksOne (52 cards)Two (104 cards)
Tableau columns79
Foundations4 (one per suit)8 (two per suit)
Stock pile24 cards59 cards
Typical game length5–15 min15–30 min
Longest possible sequence13 (King to Ace)13, but with more room to assemble
Draw modesDraw 1, Draw 3Draw 1, Draw 3

The extra two columns and the larger stock are why Double Klondike feels more forgiving than its card count suggests. There's more room to build alternating-color sequences before they have to break, and the longer stock cycle gives you more chances to reach a buried Ace or low card.

Draw 1 vs Draw 3

Both modes use the same deals. The difference is access to the stock pile.

AspectDraw 1Draw 3
Stock drawOne card at a timeThree; only the top is playable
Practical win rate (skilled)~30–40%~10–15%
Recommended forLearning, casual playThe traditional challenge

The win-rate gap comes from access, not difficulty: the same deals are theoretically winnable in either mode. In Draw 3, useful cards land in the middle of a triplet and stay buried until you cycle the stock again. Pick the mode in the new-game menu.

What's the Best Double Klondike Strategy?

Four tactical shifts from single-deck Klondike. The classic Klondike rules (flip face-down cards first, send Aces up early, only empty a column when a King is ready) still apply — these are the additions.

Don't rush both copies of a card to the foundation

Two decks means two of every card. A 4 of spades sent up doesn't lock you out of covering a 5 of spades — there's another 4 still in play. This is the single biggest tactical difference from regular Klondike: the "don't send middle ranks up too early" rule is much weaker here. You can afford to clear the tableau more aggressively, but keep one copy of each mid-rank card in reserve when you can.

Plan multi-card moves before they're forced

With nine columns and longer sequences, you'll often have a six- or seven-card run to relocate. These moves are legal whenever the sequence is already valid (alternating colors, descending). Spot them early and keep an exit column in mind so you're not stuck when the move becomes urgent.

Build longer sequences when you can

With two decks, sequences of ten or more cards are common. They feel slow to assemble but they pay off — a long alternating-color block lets you re-arrange the board with a single move when the right King opens up.

Build foundations evenly

Eight foundations, two per suit. Letting one suit get five ranks ahead of another is rarely worth it. Even progress keeps mid-rank cards available in the tableau and avoids dead-ending the suit that fell behind.

How Often Can You Win?

Single-deck Klondike has a well-known solvability result — about 82% of deals are theoretically winnable, per Yan, Diaconis, Rusmevichientong and Van Roy (2005). Double Klondike has no equivalent peer-reviewed study. The numbers below are practical-play estimates from casual data, not theoretical proofs.

The "easier than Klondike because there are more cards" intuition turns out to be roughly correct in practice: the extra columns and unlimited redeals compensate for the larger deck. Some sources claim Double Klondike is theoretically more winnable than single-deck Klondike because there are two of every card — that's plausible but not proven. Treat any specific solvability percentage you see online with the same skepticism you'd treat a single-deck "20% unwinnable" claim.

Why Play Double Klondike Here

Related Two-Deck and Klondike-Family Games

Double Klondike sits in a small family of two-deck patience games and a larger family of Klondike-style single-deck games. Worth knowing:

Frequently Asked Questions

Is Double Klondike Solitaire free to play?

Yes. Double Klondike on TrySolitaire is free, with no download or sign-up. The game runs in your browser and can be installed as an app on any device, after which it works without an internet connection.

What's the difference between Double Klondike and regular Klondike?

Two decks instead of one. Double Klondike uses 104 cards across nine tableau columns and eight foundations (two per suit), where Klondike uses 52 cards across seven columns and four foundations. The move rules are identical — build the tableau down by alternating colors, build the foundations up by suit from Ace to King. Games last 15 to 30 minutes versus 5 to 15 for Klondike.

Is Double Klondike harder than Klondike?

It depends on what you measure. More cards to track, but two extra tableau columns and a larger waste pile compensate. With skilled play and Draw 1, practical win rates land in roughly the same range as single-deck Klondike — around 30 to 40 percent. Draw 3 drops that to about 10 to 15 percent in either game.

Should I play Draw 1 or Draw 3?

Draw 1 if you're learning the game or want a more reliable session. Draw 3 if you want the traditional challenge. The deals are the same in both modes; Draw 3 just buries useful cards in the middle of each triplet, so you cycle the stock more before they become reachable.

How long does a typical Double Klondike game take?

Most games take 15 to 30 minutes — roughly two to three times Klondike. The longer playtime is the main reason some players prefer it: a more involved session per game rather than a quick break. Use the unlimited undo if you want to experiment without restarting.

Is Double Klondike the same as Spider Solitaire?

No. Both use two decks, but the rules are different. Spider builds down regardless of suit and clears the board by completing King-to-Ace runs in a single suit. Double Klondike builds down by alternating colors (red on black, black on red) and builds the foundations up from Ace to King by suit.

Ready to Play?

Free, in your browser, no sign-up. Pick Draw 1 if you're learning, Draw 3 if you want the classic challenge.

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